Factory Fifteen
The Golden Age - Simulation
Films on the playlist
The Golden Age - Somewhere
The Golden Age - Simulation
Spider City Funland
The Un_Real
Robots of Brixton
Royal Re-formation

Golden Age - Simulation (2011) is is a film which speculates on a simulated architecture. It is concerned with technology, synthetic programmed spaces, and the temporality of our immediate conceived environment, physical or otherwise. It is part of a wider project which looks at a ‘downloaded’ architecture, radically changing the consumerist lifestyle we are all used to. DIRECTION & ANIMATION by Paul Nicholls

Golden Age - Somewhere (2011) attempts to visualize the notion of a 'downloaded architecture'. We are in a time where much of what we do is online. The notion of the online will radically change, the notion of the computer and the home will merge. We will download parks and places to relax, have skype phone calls with simulated telepresence of our friends and family, be immersed in nanorobotic replications of any kind of objects or furnishings downloaded on credit based systems. The local becomes the global and the global becomes the local. Consumer based capitalism would change forever. A truly 'glocolised' world. DIRECTION & ANIMATION by Paul Nicholls CAST Ifigenia Liangi, Indre Baltusyte

Morphotic Multiplicity (2010) Architecture is concerned with the needs of the static but has delved in concepts of multiplicity since the ornamental grandness in the baroque and rococo styles. This architecture was designed to be dynamic, to invoke movement and flow and harmony. Although the architecture itself did not move the eye would move through its undulating curves, the mind would transcend the body in the translation of form. The gold graphic of the substance in my film reflects and represents this history of ornamental multiplicity. Morphotic Multiplicity is both propositional and representational, abstract and literal. It is deliberately open ended to give multiple directions of explorations into the uncertain, and proposes that harmony of form is achieved in the infinity of the dynamic form, or form of forms. DIRECTION & ANIMATION by Paul Nicholls

Royal Re-formation (2010) In an age of progressively automated manufacturing and fabrication processes, the Royal Cabinets are an aggressive expression of labour. Assembled from a contractor led design approach, the cabinets draw on highly skilled local craftsmen and artists to produce the fantastical. Staged within the proposed baron 'facadescape' of a financially fragile Canary Wharf, the Cabinets are programmatically charged with the loss of yet another great British labour force, Royal Mail. Two ideas of labor are therefore existing in parallel. The capitalist driven one that we experience everywhere in the West, and the accomplishment of public service in a building that recounts its essence by its architecture. The film plays with both ideas in an abstract assemblage of the cabinets themselves, before exploring the strangely formed architecture. DIRECTION & ANIMATION by Paul Nicholls CAST Richard Reginal Young, Douglas Harding, Katerina Heiger

Robots of Brixton (2011) The City of Brixton has degenerated into a disregarded area inhabited by London's new robot workforce - robots built and designed to carry out all of the tasks which humans are no longer inclined to do. The mechanical population of Brixton has rocketed, resulting in unplanned, cheap and quick additions to the skyline. The film follows the trials and tribulations of young robots surviving at the sharp end of inner city life, living the predictable existence of a populous hemmed in by poverty, disillusionment and mass unemployment. When the Police invade the one space which the robots can call their own, the fierce and strained relationship between the two sides explodes into an outbreak of violence echoing that of 1981. DIRECTION & ANIMATION Kibwe Tavares PHOTOGRAPHER David Hoffman http://archive.hoffmanphotos.com SOUND Mourad Bennacer http://designsonore.tumblr.com & DJ Hiatus www.hiatusmusic.net

Megalomania (2011) perceives the city in total construction. The built environment is explored as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalomania is a response to the state of infrastructure and capital, evolving the appearance of progress into the sublime. DIRECTION & ANIMATION Jonathan Gales

Spider City Funland (2011) The sun means nothing to us as we toil in our endless city beneath the wasted crusted of the earth. We dig toward the core forever. Here in the distant future nothing remains of your civilisation except the hallowed Trocadero Centre. It reigns with iron fists resculpting the world at will, its fecund imagination made flesh at the merest thought. Over aeons the Trocadero mutated into the spider-city Funland and set sail across the seas of the dread Canal Dwellers. Whilst the Printerhead Wasps are fervently building, and the Catvatars are doing whatever it is Catvatars do, the spider-city Funland has almost arrived at the decaying House of Fish... DIRECTION & ANIMATION Chris J Lees

The Un_Reel (2011) is an experimental short which focuses on Hyperreality and the way in which we perceive Architecture when created through photography, cinematography and image based representation . It explores the ways in which architecture, as a practice of visual consumption can manipulate, warp and enhance the way in which we visualize and absorb the cities we live in. DIRECTION & ANIMATION Richard Young

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